FunGEn
Version 1.2 revision 0 uploaded by SimonMichael.
Package meta
- Synopsis
- A lightweight, cross-platform, OpenGL-based game engine.
- Description
FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform, OpenGL-based, non-FRP game engine written in Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game development.
The FunGEn library provides:
Initialization, updating, removing, rendering and grouping routines for game objects
Definition of a game background (or map), including texture-based maps and tile maps
Reading and intepretation of the player's keyboard and mouse input
Collision detection
Time-based functions and pre-defined game actions
Loading and displaying of 24-bit bitmap files
Some debugging and game performance evaluation facilities
This package receives only basic maintenance (see home page).
- Author
- Andre Furtado <awbf@cin.ufpe.br>
- Bug reports
- https://github.com/haskell-game/fungen/issues
- Category
- Game
- Copyright
- (C) 2002 Andre Furtado <awbf@cin.ufpe.br>
- Homepage
- https://github.com/haskell-game/fungen
- Maintainer
- Simon Michael <simon@joyful.com>
- Package URL
- n/a
- Stability
- beta