Version 1.3.2-0 of GPipe is deprecated.
The latest version of GPipe is 2.2.5-0.

GPipe

Version 1.3.2 revision 0 uploaded by TobiasBexelius.

Package meta

Synopsis
A functional graphics API for programmable GPUs
Description

GPipe models the entire graphics pipeline in a purely functional, immutable and typesafe way. It is built on top of the programmable pipeline (i.e. non-fixed function) of OpenGL 2.1 and uses features such as vertex buffer objects (VBO's), texture objects and GLSL shader code synthetisation to create fast graphics programs. Buffers, textures and shaders are cached internally to ensure fast framerate, and GPipe is also capable of managing multiple windows and contexts. By creating your own instances of GPipes classes, it's possible to use additional datatypes on the GPU.

You'll need full OpenGL 2.1 support, including GLSL 1.20 to use GPipe. Thanks to OpenGLRaw, you may still build GPipe programs on machines lacking this support.

Author
Tobias Bexelius
Bug reports
https://github.com/tobbebex/GPipe/issues
Category
Graphics
Copyright
Tobias Bexelius
Homepage
http://www.haskell.org/haskellwiki/GPipe
Maintainer
Tobias Bexelius
Package URL
http://hackage.haskell.org/package/GPipe
Stability
Experimental

Components