The latest version of LambdaHack is 0.11.0.1-0.

LambdaHack

Version 0.2.1 revision 1 uploaded by MikolajKonarski.

Package meta

Synopsis
A roguelike game engine in early and very active development
Description

This is an alpha release of LambdaHack, a game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler. When completed, it will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code and content.

New in this release are missiles flying for three turns (by an old kosmikus' idea), visual feedback for targeting and animations of combat and individual monster moves. Upcoming new features: improved squad combat, player action undo/redo, completely redesigned UI. Long term goals are focused around procedural content generation and include in-game content creation, auto-balancing, persistent content modification based on player behaviour and the improvement of the AI monad EDSL, so that rules for synthesising monster behaviour from game content are extensible, readable and easy to debug.

A larger game that depends on the LambdaHack library is Allure of the Stars, available from http://hackage.haskell.org/package/Allure.

Author
Andres Loeh, Mikolaj Konarski
Bug reports
http://github.com/kosmikus/LambdaHack/issues
Category
Game Engine
Copyright
n/a
Homepage
http://github.com/kosmikus/LambdaHack
Maintainer
Mikolaj Konarski <mikolaj.konarski@funktory.com>
Package URL
n/a
Stability
n/a

Components