The latest version of streaming-bytestring is 0.3.3-0.

streaming-bytestring

Version 0.1.6 revision 0 uploaded by fosskers.

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Synopsis
effectful byte steams, or: bytestring io done right.
Description

This is an implementation of effectful, memory-constrained bytestrings (byte streams) and functions for streaming bytestring manipulation, adequate for non-lazy-io. Some examples of the use of byte streams to implement simple shell progams can be found here. See also the illustrations of use with e.g. attoparsec, aeson, http-client, zlib etc. in the streaming-utils library. Usage is as close as possible to that of ByteString and lazy ByteString.

A ByteString IO () is the most natural representation of an effectful stream of bytes arising chunkwise from a handle. Indeed, the implementation follows the details of Data.ByteString.Lazy and Data.ByteString.Lazy.Char8 in unrelenting detail, omitting only transparently non-streaming operations like reverse. It is just a question of replacing the lazy bytestring type:

data ByteString     = Empty   | Chunk Strict.ByteString ByteString

with the minimal effectful variant:

data ByteString m r = Empty r | Chunk Strict.ByteString (ByteString m r) | Go (m (ByteString m r))

(Constructors are necessarily hidden in internal modules in both the Lazy and the Streaming.)

That's it. As a lazy bytestring is implemented internally by a sort of list of strict bytestring chunks, a streaming bytestring is simply implemented as a producer or generator of strict bytestring chunks. Most operations are defined by simply adding a line to what we find in Data.ByteString.Lazy. The only possible simplification would involve specializing to IO, throughout - but this would e.g. block the use of ResourceT to manage handles and the like, and a number of other convenient operations like copy, which permits one to apply two operations simultaneously over the length of the byte stream.

Something like this alteration of type is of course obvious and mechanical, once the idea of an effectful bytestring type is contemplated and lazy io is rejected. Indeed it seems that this is the proper expression of what was intended by lazy bytestrings to begin with. The documentation, after all, reads

  • "A key feature of lazy ByteStrings is the means to manipulate large or unbounded streams of data without requiring the entire sequence to be resident in memory. To take advantage of this you have to write your functions in a lazy streaming style, e.g. classic pipeline composition. The default I/O chunk size is 32k, which should be good in most circumstances."

... which is very much the idea of this library: the default chunk size for hGetContents and the like follows Data.ByteString.Lazy; operations like lines and append and so on are tailored not to increase chunk size.

The present library is thus if you like nothing but lazy bytestring done right. The authors of Data.ByteString.Lazy must have supposed that the directly monadic formulation of such their type would necessarily make things slower. This appears to be a prejudice. For example, passing a large file of short lines through this benchmark transformation

Lazy.unlines      . map    (\bs -> "!"       <> Lazy.drop 5 bs)       . Lazy.lines
Streaming.unlines . S.maps (\bs -> chunk "!" >> Streaming.drop 5 bs)  . Streaming.lines

gives pleasing results like these

$  time ./benchlines lazy >> /dev/null
real	0m2.097s
...
$  time ./benchlines streaming >> /dev/null
real	0m1.930s

For a more sophisticated operation like

Lazy.intercalate "!\n"      . Lazy.lines
Streaming.intercalate "!\n" . Streaming.lines

we get results like these:

time ./benchlines lazy >> /dev/null
real	0m1.250s
...
time ./benchlines streaming >> /dev/null
real	0m1.531s

The pipes environment would express the latter as

Pipes.intercalates (Pipes.yield "!\n") . view Pipes.lines

meaning almost exactly what we mean above, but with results like this

 time ./benchlines pipes >> /dev/null
 real	0m6.353s

The difference, however, is emphatically not intrinsic to pipes; it is just that this library depends the streaming library, which is used in place of free to express the "perfectly streaming" splitting and iterated division or "chunking" of byte streams.

These concepts belong to the ABCs of streaming; lines is just a textbook example, and it is of course handled correctly in Data.ByteString.Lazy. But the concepts are catastrophically mishandled in all streaming io libraries other than pipes. Already the enumerator and iteratee libraries were completely defeated by lines: see e.g. the enumerator implementation of splitWhen and lines. This will concatenate strict text forever, if that's what is coming in. The rot spreads from there. It is just a fact that in all of the general streaming io frameworks other than pipes,it becomes torture to express elementary distinctions that are transparently and immediately contained in any idea of streaming whatsoever.

Though, as was said above, we barely alter signatures in Data.ByteString.Lazy more than is required by the types, the point of view that emerges is very much that of pipes-bytestring and pipes-group. In particular we have these correspondences:

Lazy.splitAt      :: Int -> ByteString              -> (ByteString, ByteString)
Streaming.splitAt :: Int -> ByteString m r          -> ByteString m (ByteString m r)
Pipes.splitAt     :: Int -> Producer ByteString m r -> Producer ByteString m (Producer ByteString m r)

and

Lazy.lines      :: ByteString -> [ByteString]
Streaming.lines :: ByteString m r -> Stream (ByteString m) m r
Pipes.lines     :: Producer ByteString m r -> FreeT (Producer ByteString m) m r

where the Stream type expresses the sequencing of ByteString m _ layers with the usual 'free monad' sequencing.

Interoperation with pipes-bytestring uses this isomorphism:

Streaming.ByteString.unfoldrChunks Pipes.next :: Monad m => Producer ByteString m r -> ByteString m r
Pipes.unfoldr Streaming.ByteString.nextChunk  :: Monad m => ByteString m r -> Producer ByteString m r

Interoperation with io-streams is thus:

IOStreams.unfoldM Streaming.ByteString.unconsChunk :: ByteString IO () -> IO (InputStream ByteString)
Streaming.ByteString.reread IOStreams.read         :: InputStream ByteString -> ByteString IO ()

and similarly for other rational streaming io libraries.

Problems and questions about the library can be put as issues on the github page, or mailed to the pipes list.

A tutorial module is in the works; here, for the moment, is a sequence of simplified implementations of familiar shell utilities. The same programs are implemented at the end of the excellent io-streams tutorial. It is generally much simpler; in some case simpler than what you would write with lazy bytestrings. Here is a simple GET request that returns a byte stream.

Author
michaelt
Bug reports
https://github.com/haskell-streaming/streaming-bytestring/issues
Category
Data, Pipes, Streaming
Copyright
n/a
Homepage
https://github.com/haskell-streaming/streaming-bytestring
Maintainer
andrew.thaddeus@gmail.com, what_is_it_to_do_anything@yahoo.com
Package URL
n/a
Stability
Experimental

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